2.0995
- Fixed looping issue in North Crater script
- Fort Condor: Multiple item reward issue & changed to a clean variable
- Removed an old flag-altering AI fragment from an enemy
- Corrected flag for a Hard-mode only drop that wasn't resetting for another drop if on Game Type B
- Updated Shinra HQ Floor 68 Boss to have same drops/steals/morphs as Type A Boss (had none previously)
- Fix for receiving EXP & Gil when under No-Exp and Hard Mode for a certain enemy
- Updated conditions for Cait Sith to appear in Costa Del Sol (prevent appearing too early)
- Updated ability name for Cactuar's 'escape' ability
- Removed test battle BG (replaced the train chase battle BG and snuck its way into a release)
- Issue where multiple Bahamut ZERO Materia could be dug up in Bone Village
- Adjusted condition needed for alternate scene on the hill with Tifa (Disc 2)
- Da Chao Type A/B dialogue for Tifa was flipped around
- Adjusted Type B Junon scene to prevent dialogue showing if a certain character isn't present
- 3D-Battler minigame in Gold Saucer changed to be first to 5 hits instead of 10
- Adjusted seating positions for characters on the Submarine (both variants)
- Improved Save Point position for Whirlwind Maze & SP Upgrade teleport coordinates
- Added a Triangle ID check for picking up HP Plus Materia to prevent it being picked up from below