Added new hacks which allow stamina to influence counter-attacks and the possibility of "true knight" characters taking hits for healthy allies (critically-wounded characters are still always protected)
Fixed a bug where stamina would not protect against status ailments set by enemy "special" attacks
Added a hack to condense the in-battle spell menu (removes all empty spaces)
Fucked around with the spells that each character learns again (highlights: Relm gets Life and Stop, Mog picks up Haste, Celes learns Demi much earlier now, and Warp is again pushed back to the WoR)
The Life spell now revives to 250~500 HP instead of 1/4 maxHP; Phoenix Downs now revive to 1 HP
Raised Cyan's base stamina; lowered the power of the Dragon and Eclipse bushidos to compensate
Raised the chances for the Dragon bushido to set Stone from 50% to 66%
Raised the power of the Aurabolt blitz and swapped the levels at which it and Mantra are learned
Edited the GP Toss formula to do 50% more damage (note: edited Katanasoul's stats to compensate)
Lowered the power of the Blackjack and Solitaire slot spins
Lowered the cost of several spells, including Demi, Rasp, Dispel, and SleepX
Lowered the hitrate of several magical attacks to help make magic evasion more useful
Reworked & rebalanced swords to offer more (and better) choices for vigor-built characters
Swords that consume MP for critical hits now respect the "1/2 MP costs" effect of the Gem/Soul Box
Spears now inherently possess the "may guard allies" property instead of random counter-attacks
Adjusted the properties of the Wind Slash and Aero procs from the Kazekiri and Mutsunokami
Removed the Kagenui's speed boost and slightly adjusted the boosts on Shadow's other weapons
Changed Setzer's dice to boost stamina instead of magic and vise-versa for his other weapons
The Morning Star and Kusarigama now ignore defense instead of being anti-undead
The Demonsbane is now anti-undead in addition to holy-elemental
Raised the proc rate of anti-undead weapons from 25% to 50%
Fixed a bug where using items on undead characters would randomly kill them
Renamed the Diva Brush to Dali Brush and the Magic Brush to Monet Brush
Changed the animation of several weapons; also swapped the animations of the two "Blizzard" attacks
Corrected the Stormfang menu description
The BatPwr of the Soul Sabre and Omega Weapon now display correctly in the item menu
The Soul Sabre/Blood Sword are no longer ignored by the "Optimize" routine; the Omega Weapon now is
Switched the Colosseum opponents/prizes for the Masamune and Kagenui (and a few others)
Celes now starts with an Iron Cutlass instead of a Mythril Bolo
Gogo can now use Throw even if Shadow is dead
Interceptor now sets Sap
Lowered Golem's defense from 192 to 128
Made several changes to the Battle of Narshe
Made an important update to Atma Weapon's script
Fixed a bug in the Soul Fire script (Wrexsoul fight)
Enabled/disabled random encounters on a few maps for better consistency
Aquilas no longer have any MP as they do not use any attacks that use it
Phunbaba and Doom Gaze now give 10 spell points when defeated as other bosses do
Fixed a bug where it was not possible to run from all of the enemies in the New Mines
Rewrote Gau's tutorial to match how Leap now functions; also added a new line of dialogue for Gau
Added more screenshots, boxart with cart label, and enemy graphics to the unlockme image gallery