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1.9.0
- Added new hacks which allow stamina to influence counter-attacks and the possibility of "true knight" characters taking hits for healthy allies (critically-wounded characters are still always protected)
- Fixed a bug where stamina would not protect against status ailments set by enemy "special" attacks
- Added a hack to condense the in-battle spell menu (removes all empty spaces)
- Fucked around with the spells that each character learns again (highlights: Relm gets Life and Stop, Mog picks up Haste, Celes learns Demi much earlier now, and Warp is again pushed back to the WoR)
- The Life spell now revives to 250~500 HP instead of 1/4 maxHP; Phoenix Downs now revive to 1 HP
- Raised Cyan's base stamina; lowered the power of the Dragon and Eclipse bushidos to compensate
- Raised the chances for the Dragon bushido to set Stone from 50% to 66%
- Raised the power of the Aurabolt blitz and swapped the levels at which it and Mantra are learned
- Edited the GP Toss formula to do 50% more damage (note: edited Katanasoul's stats to compensate)
- Lowered the power of the Blackjack and Solitaire slot spins
- Lowered the cost of several spells, including Demi, Rasp, Dispel, and SleepX
- Lowered the hitrate of several magical attacks to help make magic evasion more useful
- Reworked & rebalanced swords to offer more (and better) choices for vigor-built characters
- Swords that consume MP for critical hits now respect the "1/2 MP costs" effect of the Gem/Soul Box
- Spears now inherently possess the "may guard allies" property instead of random counter-attacks
- Adjusted the properties of the Wind Slash and Aero procs from the Kazekiri and Mutsunokami
- Removed the Kagenui's speed boost and slightly adjusted the boosts on Shadow's other weapons
- Changed Setzer's dice to boost stamina instead of magic and vise-versa for his other weapons
- The Morning Star and Kusarigama now ignore defense instead of being anti-undead
- The Demonsbane is now anti-undead in addition to holy-elemental
- Raised the proc rate of anti-undead weapons from 25% to 50%
- Fixed a bug where using items on undead characters would randomly kill them
- Renamed the Diva Brush to Dali Brush and the Magic Brush to Monet Brush
- Changed the animation of several weapons; also swapped the animations of the two "Blizzard" attacks
- Corrected the Stormfang menu description
- The BatPwr of the Soul Sabre and Omega Weapon now display correctly in the item menu
- The Soul Sabre/Blood Sword are no longer ignored by the "Optimize" routine; the Omega Weapon now is
- Switched the Colosseum opponents/prizes for the Masamune and Kagenui (and a few others)
- Celes now starts with an Iron Cutlass instead of a Mythril Bolo
- Gogo can now use Throw even if Shadow is dead
- Interceptor now sets Sap
- Lowered Golem's defense from 192 to 128
- Made several changes to the Battle of Narshe
- Made an important update to Atma Weapon's script
- Fixed a bug in the Soul Fire script (Wrexsoul fight)
- Enabled/disabled random encounters on a few maps for better consistency
- Aquilas no longer have any MP as they do not use any attacks that use it
- Phunbaba and Doom Gaze now give 10 spell points when defeated as other bosses do
- Fixed a bug where it was not possible to run from all of the enemies in the New Mines
- Rewrote Gau's tutorial to match how Leap now functions; also added a new line of dialogue for Gau
- Added more screenshots, boxart with cart label, and enemy graphics to the unlockme image gallery